Updating state using actions
Usage:
action
(annotation)action(fn)
action(name, fn)
All applications have actions. An action is any piece of code that modifies the state. In principle, actions always happen in response to an event. For example, a button was clicked, some input changed, a websocket message arrived, etc.
MobX requires that you declare your actions, although makeAutoObservable
can automate much of this job. Actions help you structure your code better and offer the following performance benefits:
They are run inside transactions. No observers will be updated until the outer-most action has finished, guaranteeing that intermediate or incomplete values produced during an action are not visible to the rest of the application until the action has completed.
By default, it is not allowed to change the state outside of actions. This helps to clearly identify in your code base where the state updates happen.
The action
annotation should only be used on functions that intend to modify the state. Functions that derive information (performing lookups or filtering data) should not be marked as actions, to allow MobX to track their invocations. action
annotated members will be non-enumerable.
Examples
import { makeObservable, observable, action } from "mobx"
class Doubler {
value = 0
constructor(value) {
makeObservable(this, {
value: observable,
increment: action
})
}
increment() {
// Intermediate states will not become visible to observers.
this.value++
this.value++
}
}
import { makeAutoObservable } from "mobx"
class Doubler {
value = 0
constructor(value) {
makeAutoObservable(this)
}
increment() {
this.value++
this.value++
}
}
import { makeObservable, observable, action } from "mobx"
class Doubler {
value = 0
constructor(value) {
makeObservable(this, {
value: observable,
increment: action.bound
})
}
increment() {
this.value++
this.value++
}
}
const doubler = new Doubler()
// Calling increment this way is safe as it is already bound.
setInterval(doubler.increment, 1000)
import { observable, action } from "mobx"
const state = observable({ value: 0 })
const increment = action(state => {
state.value++
state.value++
})
increment(state)
import { observable, runInAction } from "mobx"
const state = observable({ value: 0 })
runInAction(() => {
state.value++
state.value++
})
action
Wrapping functions using To leverage the transactional nature of MobX as much as possible, actions should be passed as far outward as possible. It is good to mark a class method as an action if it modifies the state. It is even better to mark event handlers as actions, as it is the outer-most transaction that counts. A single unmarked event handler that calls two actions subsequently would still generate two transactions.
To help create action based event handlers, action
is not only an annotation, but also a higher order function. It can be called with a function as an argument, and in that case it will return an action
wrapped function with the same signature.
For example in React, an onClick
handler can be wrapped as below.
const ResetButton = ({ formState }) => (
<button
onClick={action(e => {
formState.resetPendingUploads()
formState.resetValues()
e.stopPropagation()
})}
>
Reset form
</button>
)
For debugging purposes, we recommend to either name the wrapped function, or pass a name as the first argument to action
.
Another feature of actions is that they are untracked. When an action is called from inside a side effect or a computed value (very rare!), observables read by the action won't be counted towards the dependencies of the derivation
makeAutoObservable
, extendObservable
and observable
use a special flavour of action
called autoAction
,
that will determine at runtime if the function is a derivation or action.
action.bound
Usage:
action.bound
(annotation)
The action.bound
annotation can be used to automatically bind a method to the correct instance, so that this
is always correctly bound inside the function.
import { makeAutoObservable } from "mobx"
class Doubler {
value = 0
constructor(value) {
makeAutoObservable(this)
}
increment = () => {
this.value++
this.value++
}
}
runInAction
Usage:
runInAction(fn)
Use this utility to create a temporarily action that is immediately invoked. Can be useful in asynchronous processes. Check out the above code block for an example.
Actions and inheritance
Only actions defined on prototype can be overriden by subclass:
class Parent {
// on instance
arrowAction = () => {}
// on prototype
action() {}
boundAction() {}
constructor() {
makeObservable(this, {
arrowAction: action
action: action,
boundAction: action.bound,
})
}
}
class Child {
// THROWS: TypeError: Cannot redefine property: arrowAction
arrowAction = () => {}
// OK
action() {}
boundAction() {}
constructor() {
super()
makeObservable(this, {
arrowAction: override,
action: override,
boundAction: override,
})
}
}
To bind a single action to this
, action.bound
can be used instead of arrow functions.
See subclassing for more information.
Asynchronous actions
In essence, asynchronous processes don't need any special treatment in MobX, as all reactions will update automatically regardless of the moment in time they are caused.
And since observable objects are mutable, it is generally safe to keep references to them for the duration of an action.
However, every step (tick) that updates observables in an asynchronous process should be marked as action
.
This can be achieved in multiple ways by leveraging the above APIs, as shown below.
For example, when handling promises, the handlers that update state should be wrapped using action
or be actions, as shown below.
Promise resolution handlers are handled in-line, but run after the original action finished, so they need to be wrapped by action
:
import { action, makeAutoObservable } from "mobx"
class Store {
githubProjects = []
state = "pending" // "pending", "done" or "error"
constructor() {
makeAutoObservable(this)
}
fetchProjects() {
this.githubProjects = []
this.state = "pending"
fetchGithubProjectsSomehow().then(
action("fetchSuccess", projects => {
const filteredProjects = somePreprocessing(projects)
this.githubProjects = filteredProjects
this.state = "done"
}),
action("fetchError", error => {
this.state = "error"
})
)
}
}
If the promise handlers are class fields, they will automatically be wrapped in action
by makeAutoObservable
:
import { makeAutoObservable } from "mobx"
class Store {
githubProjects = []
state = "pending" // "pending", "done" or "error"
constructor() {
makeAutoObservable(this)
}
fetchProjects() {
this.githubProjects = []
this.state = "pending"
fetchGithubProjectsSomehow().then(this.projectsFetchSuccess, this.projectsFetchFailure)
}
projectsFetchSuccess = projects => {
const filteredProjects = somePreprocessing(projects)
this.githubProjects = filteredProjects
this.state = "done"
}
projectsFetchFailure = error => {
this.state = "error"
}
}
Any steps after await
aren't in the same tick, so they require action wrapping.
Here, we can leverage runInAction
:
import { runInAction, makeAutoObservable } from "mobx"
class Store {
githubProjects = []
state = "pending" // "pending", "done" or "error"
constructor() {
makeAutoObservable(this)
}
async fetchProjects() {
this.githubProjects = []
this.state = "pending"
try {
const projects = await fetchGithubProjectsSomehow()
const filteredProjects = somePreprocessing(projects)
runInAction(() => {
this.githubProjects = filteredProjects
this.state = "done"
})
} catch (e) {
runInAction(() => {
this.state = "error"
})
}
}
}
import { flow, makeAutoObservable, flowResult } from "mobx"
class Store {
githubProjects = []
state = "pending"
constructor() {
makeAutoObservable(this, {
fetchProjects: flow
})
}
// Note the star, this a generator function!
*fetchProjects() {
this.githubProjects = []
this.state = "pending"
try {
// Yield instead of await.
const projects = yield fetchGithubProjectsSomehow()
const filteredProjects = somePreprocessing(projects)
this.state = "done"
this.githubProjects = filteredProjects
} catch (error) {
this.state = "error"
}
}
}
const store = new Store()
const projects = await flowResult(store.fetchProjects())
Using flow instead of async / await {🚀}
Usage:
flow
(annotation)flow(function* (args) { })
The flow
wrapper is an optional alternative to async
/ await
that makes it easier to
work with MobX actions.
flow
takes a generator function as its only input.
Inside the generator, you can chain promises by yielding them (instead of await somePromise
you write yield somePromise
).
The flow mechanism will then make sure the generator either continues or throws when a yielded promise resolves.
So flow
is an alternative to async
/ await
that doesn't need any further action
wrapping. It can be applied as follows:
- Wrap
flow
around your asynchronous function. - Instead of
async
usefunction *
. - Instead of
await
useyield
.
The flow
+ generator function example above shows what this looks like in practice.
Note that the flowResult
function is only needed when using TypeScript.
Since decorating a method with flow
, it will wrap the returned generator in a promise.
However, TypeScript isn't aware of that transformation, so flowResult
will make sure that TypeScript is aware of that type change.
makeAutoObservable
and friends will automatically infer generators to be flow
s. flow
annotated members will be non-enumerable.
import { flow } from "mobx"
class Store {
githubProjects = []
state = "pending"
fetchProjects = flow(function* (this: Store) {
this.githubProjects = []
this.state = "pending"
try {
// yield instead of await.
const projects = yield fetchGithubProjectsSomehow()
const filteredProjects = somePreprocessing(projects)
this.state = "done"
this.githubProjects = filteredProjects
} catch (error) {
this.state = "error"
}
})
}
const store = new Store()
const projects = await store.fetchProjects()
The upside is that we don't need flowResult
anymore, the downside is that this
needs to be typed to make sure its type is inferred correctly.
Cancelling flows {🚀}
Another neat benefit of flows is that they are cancellable.
The return value of flow
is a promise that resolves with the value that is returned from the generator function in the end.
The returned promise has an additional cancel()
method that will interrupt the running generator and cancel it.
Any try
/ finally
clauses will still be run.
Disabling mandatory actions {🚀}
By default, MobX 6 and later require that you use actions to make changes to the state.
However, you can configure MobX to disable this behavior. Check out the enforceActions
section.
For example, this can be quite useful in unit test setup, where the warnings don't always have much value.